Build 91 (11/11/11, Team Member+)
Paint UV mapping finished, LODX meshes finished, collision meshes added for GUMPERT apollo S
Temp. LODA/CPIT meshes added, lots of bug fixes for GUMPERT apollo S
GUMPERT apollo S (alpha 1) added to the game
New physics for the Ariel Atom
Ariel Atom LODA wip check in
Both Racer cars: CPIT suspension models added
Belgium Forest track added (Spa, woohoo
)
California Raceway track added (I'm guessing Laguna Seca but the devs are being more than a little devious in their replies at the mo)
First pass at a new UI checked in
Resolution increase to 1080p across UI, TILE interface on Login, MainMenu, QuickSolo, Loading screens
Build 90 (10/11/11, Senior Manager)
All Racer cars:
New physics
All suspension models skinned
Suspension skeleton and animations updated for both cars
New placeholder record screens on loading screen
Build 89 (09/11/11, Senior Manager)
Completely new physics and AI changes for the Asano X4
Up-resed textures on Connecticut Hill
Build 88 (08/11/11, Manager+)
App-side fix for broken 'HIGH' AA mode
Reverted previous change to go back to GetSmoothedUnfilteredSteering for non-wheel controllers
New Kart physics for better drivabilty. Many tweaks to the tyres and chassis
Ariel Atom 300: Torque curve rebuilt to match dyno chart
Fix for GUI video options list scrolling through in the wrong order bug
New physics based on removing the "Use Tyre Stiffness=" parameter form the CDF. Apparently put there to soften the increased tyre stiffness through the game pads. (Formula B, and Asano LM11 TDX)
Updated emap factor to fit wheels shader
New Bathurst export fixing cars flying off the track
Build 87 (07/11/11, Senior Manager)
General bug fixing
Enable G27 RPM lights on PC